I had rather wear out
than rust out - Richard Cumberland (d. 1718)
For this week’s throwback we take a look at one major anathema of adventurers, the rust monster! I have always loved this beastie because it
remains one of those constants in the universe. Old rusty creates wide eyes and guarded play regardless of
character level.
My favorite
aspect however of the rust monster remains in its origins. I actually remember
having the very toy the rust monster was created from as a child. Gary Gygax recalled the history of our ferrous eating friend and was quoted in Dragon
Magazine #346:
There
isn't much to
relate regarding the rust monster, truth
be told. When I picked
up a bag of plastic monsters made in Hong Kong at the local dime store to add to
the Sand table array-we were playing Chainmail
Fantasy Supplement miniatures at a 1:1
scale, there was the figurine
that
looked rather like lobster with a propeller on its tail.
As we assigned
names and stats to these
critters, bulette and owl bear for instance; nothing very fearsome came to
mind regarding the one with the
projecting feelers. Then inspiration struck
me. It was a "rust monster," a thing whose
touch turned ferrous metals to ferrous oxide, even magical steel armor or enchanted iron or steel weapons.
The
players soon
learned to hit one with spells and arrows so as to slay it at a distance. When one appeared in
the D&D game, usually in a dungeon
setting, there was great haste to remove
from its vicinity if there was no sure
and quick means of destroying it at hand.
It really is fun to think that such a classic monster of the Dungeons & Dragons game was inspired by a bag of cheap plastic monsters. It just goes to show what you can do with some imagination and a trip to the local dollar store.
Recently
there as an interesting article floating around the web about a plant in the Philippines which eats metal. As soon as I read
about the Rinorea niccolifera
I just knew I had to somehow turn it into a monster. After all something as innocuous
as a plant is usually the unexpected adversary which catches players off guard.
So below I present you with a new perennial plant to hide among
the red and orange autumn leaves.
Large Plant
Armor Class: 14
Hit Points: 40 (4d10 + 16); see Traits below
Speed: 30 ft.
Senses tremorsense 100 ft.
Str 18 (+4) Dex 16 (+3) Con 18 (+4)
Int 12 (+1) Wis 10 Cha 9 (-1)
Alignment: unaligned
Languages: nil
TRAITS
Hide in Plain Sight: The rustent can hold itself so
still that it appears to be a tree. A DC 18 Wisdom (Perception) check reveals
that the tree is, in fact, a rustent
Damage Resistance: The rustent is resistant to bludgeoning
damage.
Vulnerability: The rustent is vulnerable to fire.
Rust: Each time the rustent hits a suit of armor or
metal weapon with its hyperacccumulator tongue, the armor or weapon is rusted. If the armor
or weapon is magical, its wearer or wielder can make a DC 15 Dexterity saving
throw. Successful Save: The armor or weapon is not rusted.
A rusted item takes a cumulative and permanent –2
penalty. In the case of armor, the penalty applies to its AC, and if penalties
from rust reduce the target’s AC (ignoring Dexterity) to 10 or less, the armor
is destroyed. In the case of a weapon, the penalty applies to damage rolls made
with the weapon, and if the penalties from rust reduce the weapon’s damage
result to 0 or less, the weapon is destroyed.
ACTIONS
Melee Attack—Slam: +4 to hit (reach 10 ft.; one
creature).
Hit: 16 (3d6 + 4) bludgeoning damage.
Ranged Attack—Tongue: +3 to hit (20 ft./40 ft.) one
creature wearing metal armor or carrying a metal weapon). Hit: The target’s
armor (01–75 on a d100) or weapon (76–00 on a d100) is rusted (see the Rust
trait).
ENCOUNTER BUILDING
Level 5