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I’ve been making Frazetta Armor jokes for years. The chainmail bikini. The enchanted loincloth. That ancient pulp rule that the less you wear, the harder you are to hit. But while prepping my Hyborian-themed Shadowdark campaign, I stopped laughing and started designing. Why not make it real?
This isn’t just a funny item. It’s narrative logic, baked into the bones of pulp fantasy. Frazetta’s heroes didn’t survive because of the gear they wore. They survived because they were the story’s center of gravity. The enchantment doesn’t protect your body, it protects your myth.
Mechanically, the armor keys off two things pulp heroes are known for: being hard to hit or too stubborn to die. You get to choose. DEX or CON, whichever suits your build. But either way, it’s powered by style. Always style.
Here’s the item as it’ll appear in my game:
Frazetta Armor
Does not count as armor
Because in pulp fantasy, you don’t survive with AC. You survive because you look too cool to die.
Want to see the real deal? I visited the Frazetta Art Museum years ago, and the atmosphere is pure magic. Highly recommended if you ever want to feel like you’ve stepped into a painting.