|Raccoon of Awesomeness +1|
Almost immediately the idea of animal companions popped into mind. Over the years there have been plenty of rangers and druids around the table. Add to those wizards with a plethora of summoned familiars. The one thing they have always had in common is the companion or familiar became nothing more than an add on. Even in most online games they are very helpful in the early stages and then become something that just follows you around. My wife’s creature handler in Star Wars Galaxies may disagree but even the Rancor pet stunk.
This blog entry however is less about game mechanics and more about flavor. Making our furry or scaly friend more fearsome is really the purview of the GM. It remains very campaign and game system dependent because of balance issues. The last thing any new adventuring party needs is an animal companion which tanks better than the party fighter.
So what would happen if for example the party found a baby owlbear and raised it? This being completely independent of any class ability. What if this owlbear became an NPC which was similar to the party dog? I really like the idea of the group having a joint animal companion which grows with them. It creates a familiar bond and mechanically all the players could take turns controlling it. And in the event of a disabled PC there is still something for that player do in the short term.
I think a party animal companion solves the problem of the beastie being completely over shadowed by the PCs. With a full party of players interacting, looking out for or even running it as an NPC it will come alive. Old Yeller the Owlbear may make it all the way to Epic level in the right campaign. So next time you are looking for something new for your players to loot add a fantastical baby creature. It could generate endless adventures or hairballs depending on your mood!