Traps have been an integral
aspect of the dungeon crawl since the launch of the Dungeons & Dragons game.
As a young dungeon master I recall always trying to create traps which would
foil even the most stalwart adventurer from looting an ancient tomb. What early
tabletop gamer was not inspired by the traps Indiana Jones encountered in Raiders
of the Lost Ark?
Traps were such a mainstay that
the Advanced Dungeons & Dragons thief class wasgiven the
ability to locate them. That being said, trapped dungeon environments like Gary
Gygax’s Tomb of Horrors would show just how futile that ability really
was.
In the summer of 1984 I stayed
at my grandmother’s home in Philadelphia for a few weeks. I was terribly upset
by this since all my D&D buddies were several counties away. Armed with my
DM’s Guide I spent a few days working on a dungeon crawl inspired by Ian
Livingston’s Deathtrap
Dungeon. It was soon thereafter that I met a few of the neighborhood kids
and quickly learned they were also gamers. My grandmother, thrilled I met some
other kids let me invite them over for a game session. I planned to use my
“trap dungeon” to test the ingenuity of these city kids. This ended upbeing a
really fun experience and I made some new friends to game with for the
summer.
At the end of the session one of
the players suggested I check out something called Grimtooth’s Traps.
The description he provided was akin to sitting around the fire learning of
some ancient tome of power. My birthday was right around the corner and there
was a hobby shop only a few blocks away. My grandmother answered the call and I
received my copy just in time to add more mechanisms of player character
mutilation to my games that summer.
Grimtooth’s Traps by Flying Buffalo Games
was originally released in 1981. It contained system agnostic dungeon traps
with great diagrams. What followed were various additional trap collections as
part of an ongoing series. For me it remains an inspirational yet nostalgic
boogeyman of early tabletop gaming. Traps are a curious part of even modern
RPGs and I still enjoy using them but in moderation.
Some of you may be unaware that
currently there is a Kickstarter by Goodman Games called Grimtooth’s
Ultimate Trap Collection. With only 5 days to go it hit $100,000 this
morning and is still steaming ahead. Hardcover backers will receive a 460-page
compilation of all five Grimtooth’s volumes. That is over 500 system neutral
traps to mull over for use in any tabletop RPG you may play. So if you want to
add some catastrophic traps, sinister snares, engines of evil, and deadly
devices to your next dungeon crawl check it out!